68 research outputs found

    cis-Diaqua­bis(2,2′,2′′-tripyridylamine)zinc(II) bis­(perchlorate)

    Get PDF
    In the title compound, [Zn(2,2′,2′′-tpa)2(H2O)2](ClO4)2 (2,2′,2′′-tpa is 2,2′,2′′-tripyridylamine, C15H12N4), the Zn center lies on a twofold axis and is coordinated octa­hedrally by two water mol­ecules and two bidentate 2,2′,2′′-tpa ligands. The perchlorate anions are linked to the coordinated water mol­ecules in the complex cations via O—H⋯O hydrogen bonds

    A Hierarchical Spatio-Temporal Graph Convolutional Neural Network for Anomaly Detection in Videos

    Full text link
    Deep learning models have been widely used for anomaly detection in surveillance videos. Typical models are equipped with the capability to reconstruct normal videos and evaluate the reconstruction errors on anomalous videos to indicate the extent of abnormalities. However, existing approaches suffer from two disadvantages. Firstly, they can only encode the movements of each identity independently, without considering the interactions among identities which may also indicate anomalies. Secondly, they leverage inflexible models whose structures are fixed under different scenes, this configuration disables the understanding of scenes. In this paper, we propose a Hierarchical Spatio-Temporal Graph Convolutional Neural Network (HSTGCNN) to address these problems, the HSTGCNN is composed of multiple branches that correspond to different levels of graph representations. High-level graph representations encode the trajectories of people and the interactions among multiple identities while low-level graph representations encode the local body postures of each person. Furthermore, we propose to weightedly combine multiple branches that are better at different scenes. An improvement over single-level graph representations is achieved in this way. An understanding of scenes is achieved and serves anomaly detection. High-level graph representations are assigned higher weights to encode moving speed and directions of people in low-resolution videos while low-level graph representations are assigned higher weights to encode human skeletons in high-resolution videos. Experimental results show that the proposed HSTGCNN significantly outperforms current state-of-the-art models on four benchmark datasets (UCSD Pedestrian, ShanghaiTech, CUHK Avenue and IITB-Corridor) by using much less learnable parameters.Comment: Accepted to IEEE Transactions on Circuits and Systems for Video Technology (T-CSVT

    Aggregation signature for small object tracking

    Get PDF
    Small object tracking becomes an increasingly important task, which however has been largely unexplored in computer vision. The great challenges stem from the facts that: 1) small objects show extreme vague and variable appearances, and 2) they tend to be lost easier as compared to normal-sized ones due to the shaking of lens. In this paper, we propose a novel aggregation signature suitable for small object tracking, especially aiming for the challenge of sudden and large drift. We make three-fold contributions in this work. First, technically, we propose a new descriptor, named aggregation signature, based on saliency, able to represent highly distinctive features for small objects. Second, theoretically, we prove that the proposed signature matches the foreground object more accurately with a high probability. Third, experimentally, the aggregation signature achieves a high performance on multiple datasets, outperforming the state-of-the-art methods by large margins. Moreover, we contribute with two newly collected benchmark datasets, i.e., small90 and small112, for visually small object tracking. The datasets will be available in https://github.com/bczhangbczhang/.Comment: IEEE Transactions on Image Processing, 201

    PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures

    Full text link
    Neural Radiance Fields (NeRF) have been widely adopted as practical and versatile representations for 3D scenes, facilitating various downstream tasks. However, different architectures, including plain Multi-Layer Perceptron (MLP), Tensors, low-rank Tensors, Hashtables, and their compositions, have their trade-offs. For instance, Hashtables-based representations allow for faster rendering but lack clear geometric meaning, making spatial-relation-aware editing challenging. To address this limitation and maximize the potential of each architecture, we propose Progressive Volume Distillation with Active Learning (PVD-AL), a systematic distillation method that enables any-to-any conversions between different architectures. PVD-AL decomposes each structure into two parts and progressively performs distillation from shallower to deeper volume representation, leveraging effective information retrieved from the rendering process. Additionally, a Three-Levels of active learning technique provides continuous feedback during the distillation process, resulting in high-performance results. Empirical evidence is presented to validate our method on multiple benchmark datasets. For example, PVD-AL can distill an MLP-based model from a Hashtables-based model at a 10~20X faster speed and 0.8dB~2dB higher PSNR than training the NeRF model from scratch. Moreover, PVD-AL permits the fusion of diverse features among distinct structures, enabling models with multiple editing properties and providing a more efficient model to meet real-time requirements. Project website:http://sk-fun.fun/PVD-AL.Comment: Project website: http://sk-fun.fun/PVD-AL. arXiv admin note: substantial text overlap with arXiv:2211.1597

    Text-driven Editing of 3D Scenes without Retraining

    Full text link
    Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different editing types, retraining new models for various 3D scenes, and the absence of convenient human interaction during editing. To tackle these issues, we introduce a text-driven editing method, termed DN2N, which allows for the direct acquisition of a NeRF model with universal editing capabilities, eliminating the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the 3D scene images, followed by a filtering process to discard poorly edited images that disrupt 3D consistency. We then consider the remaining inconsistency as a problem of removing noise perturbation, which can be solved by generating training data with similar perturbation characteristics for training. We further propose cross-view regularization terms to help the generalized NeRF model mitigate these perturbations. Our text-driven method allows users to edit a 3D scene with their desired description, which is more friendly, intuitive, and practical than prior works. Empirical results show that our method achieves multiple editing types, including but not limited to appearance editing, weather transition, material changing, and style transfer. Most importantly, our method generalizes well with editing abilities shared among a set of model parameters without requiring a customized editing model for some specific scenes, thus inferring novel views with editing effects directly from user input. The project website is available at http://sk-fun.fun/DN2NComment: Project Website: http://sk-fun.fun/DN2
    corecore